Game acceleration

Every player, as if seated next to the game server

A low-latency gaming network for the Middle East, Russia, Southeast Asia and Africa — local access, dedicated backhaul, end-to-end assurance.

Middle EastRussiaSoutheast AsiaAfricaNETFORCEBackboneEurope serversEast Asia serversN. America serversPlayer regionsGame servers
Illustration
4Focus regions
24Regional node cities
7×24Monitoring & response
99.9%+Service availability

Why players in these regions need acceleration

It is not the devices — it is the path.

Detours

Poor cross-border and cross-carrier peering sends traffic through third countries — higher latency, unstable paths.

Distant servers

Major game servers sit in Europe, East Asia and North America — far from these players.

Peak congestion

Evening congestion on the public internet causes loss and jitter that wreck competitive play.

Mobile variability

Mobile-first markets mean volatile last miles — the backhaul needs to be rock-solid.

Public internet Player Server Cross-carrier detourPeak-hour congestion / lossThird-country transit NetForce Local edge node Destination node Low-latency circuits · ring protection

Illustration, not measured data

Focus regions

Every region has its own geography and network quirks — we design access and backhaul region by region.

Middle East 中东

UAE · Saudi Arabia · Türkiye
The challenge
Players cluster in the Gulf while major game servers sit in Europe and Asia. Subsea detours and cross-carrier peering push latency and jitter up at peak hours.
Our approach
Access nodes across the UAE, Saudi Arabia and Türkiye — including cable hubs such as Fujairah — connect over low-latency backbone circuits to servers in Europe and Asia.

Node cities · 6

DubaiFujairahRiyadhJeddahDammamIstanbul

Russia 俄罗斯

West · Siberia · Far East
The challenge
Russia spans 11 time zones — a player in Moscow and one in Vladivostok take completely different paths to the same game server. Long distances and cross-border routes make latency hard to keep stable.
Our approach
Moscow and St. Petersburg cover the west, Novosibirsk the middle and Vladivostok the Far East — connecting west toward Europe and east toward East Asia.

Node cities · 4

MoscowSt. PetersburgNovosibirskVladivostok

Southeast Asia 东南亚

Indonesia · Thailand · Vietnam · Philippines · Malaysia …
The challenge
Many countries, mostly mobile players. Cross-border paths are convoluted, traffic often hairpins through a hub city, and mobile-network fluctuation amplifies jitter and packet loss.
Our approach
Singapore anchors the region, with local access in Indonesia, Thailand, Vietnam, the Philippines, Malaysia and beyond — direct regional links cut detours and loss.

Node cities · 11

SingaporeKuala LumpurJohor BahruJakartaBangkokHo Chi Minh CityHanoiManilaPhnom PenhVientianeYangon

Africa 非洲

South Africa · Nigeria · Kenya
The challenge
The player base is growing fast, but intra-continental interconnection is limited: traffic often detours through Europe and back, so even local-to-local matches pay a latency tax.
Our approach
Nodes in three regional hubs — Johannesburg (south), Lagos (west) and Nairobi (east) — provide local access and dedicated links out, minimizing detours.

Node cities · 3

JohannesburgLagosNairobi

Nodes and circuits keep expanding; actual coverage and latency are confirmed in a path assessment.

From player to server: end-to-end acceleration

We optimize every hop of the path.

Player access

Regional edge nodes · multi-carrier BGP

Backbone

Low-latency circuits · ring protection · smart routing

Game servers

Deployed nearby · cloud / IDC

Local access

Regional edge nodes with multi-carrier BGP put players onto the network close to home.

End-to-end circuits

Low-latency subsea and terrestrial circuits with ring protection and automatic failover.

Smart routing

Real-time link monitoring picks the best path and steers around congestion and detours.

Servers close to players

Cloud instances and IDC hosting to place game servers closer to players.

Protection

DDoS protection and related safeguards keep matches stable and the business running.

24/7 operations

Round-the-clock monitoring and incident response, with a dedicated account manager.

Who it is for

Publishers & developers

Give players in the Middle East, Russia, SEA and Africa a stable, low-latency connection when you expand there.

Accelerator providers

Regional nodes and quality backhaul to extend your acceleration network into target regions quickly.

Esports & streaming platforms

Match play and live streaming are extremely sensitive to latency and stability — they need predictable circuits.

MOBAFPSBattle royaleMMORPGMobile competitiveCard / strategy

In practice

Gaming

A leading game company: global acceleration

End-to-end acceleration for a well-known game company, covering game servers in 25 cities worldwide. Public-internet latency for its globally spread players reached 200 ms; after deploying edge nodes and optimizing routing, average latency fell to 80 ms and monthly active users grew 35%.

-60%Latency
<0.1%Packet loss
+35%MAU growth

How we work together

Requirements

Game genre, server location, target regions and player scale.

Path assessment

Assess existing paths, test in the target regions and set improvement expectations.

Plan & quote

A combination of nodes, circuits and bandwidth, with a detailed quote.

Deploy & operate

Our team deploys, then monitors and responds 24/7.

Want lower latency for players in a specific region?

Tell us your game type, server location and target player regions — we will assess the paths and propose a plan.